requirement for the treatment !ġ0kW is too high, even as a scaled difficulty setting set to max in a hypothetical Mod Settings dialog. Rather, it rearranges any remaining damaged tissue and accelerates the body's natural healing process to make up for the short fall.Īlthough the MedPod is late-Glittertech tier technology, it still observes conservation of mass. The reatomization process is not an energy-to-matter conversion. Since it even can replace lost part's it would be an energy to matter process, Quote from: Canute on June 14, 2020, 09:37:20 AMīut energy is cheap, i didn't test it yet, but 125W don't sound much for "but consumes large amounts of power while in use" or is that just the idle consum ?ġ25W is indeed just the idle power consumption - much more power is consumed when the MedPod is actually running. Much appreciated! By the way, best of luck with Basic Training! Hey sumghai! VERY AWESOME, with the animation and everything! This'll make a fine addition to my collection Quote from: Chicken Plucker on June 14, 2020, 07:18:22 AM You must credit Robin "sumghai" Chang (author, MedPod) when publishing your derivatives in the download and forum posts.You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name.You are permitted to use, copy, redistribute our work as-is.This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0), which in layman's terms means: LWM, Dubwise, PeteTimesSix, Jamaican Castle, Fluffy, Drowsy Corgi, Madara Uchida, dninemfive, Garthor, Wiri - assistance with Harmony patches and other code snippets Android Tiers) a race-type blacklist is required Fixed MedPods will heal robots and androids implemented using the Humanoid Alien Races framework (e.g.Low frame rates (10~15 FPS) when running the game at 4x speed while also treating pawns with a large number of injuries/diseases/hediffs Disregarding for now, as issue only occurs sporadically.Pawns should prioritize using (powered) MedPods, but may sometimes choose to use vanilla hospital beds if they are closer Fixed.Replimat - Will share the same Disassemble AI persona core bill at the Machining Table, so that the same bill will produce both Isolinear chips/modules required by both Replimat and MedPod.Combat Extended - Will ignore the gasmask hediffs, if the colonist is wearing a gasmask.Humanoid Alien Races - Non-human colonists should be able to use MedPods.Third-party modders can easily patch the built-in whitelist and blacklist, to always or never treat specific hediffs.Works with most mods that add new prosthetics, implants or non-bad hediffs.Doctors will avoid performing scheduled operations on patients currently using MedPods (the scanner/reatomizer gantry arm would smack them in the face if they tried to do so).Doctors/Wardens will rescue downed colonists/prisoners to MedPods.MedPods will not remove prosthetics and bionics.Pawns will not use MedPods that have insufficient power.Pawns can be made to use the MedPod to treat scars, permanent injuries and missing body parts, using the right-click Float Menu.Pawns will automatically use the MedPod to treat injuries and diseases.Build a MedPod using one Isolinear Processor, steel, plasteel, industrial and advanced components.Obtain an Isolinear Processor item from orbital/caravan exotic traders, quest rewards or salvaging components from an AI Persona Core. Complete the Atomic Cellular Regeneration research project, which unlocks the MedPod(s) in the Architect Menu's Furniture category.This mod adds a new type of medical bed called a MedPod (left), capable of automatically healing injuries, diseases, scars and missing body parts on any pawn lying on them, but consumes large amounts of power while in use.įor players with the Royalty expansion installed, an additional MedPod Lux variant (right) is also available, with faster treatment times at the cost of even higher power consumption.īoth beds were inspired by their namesakes from Neill Blomkamp's 2013 sci-fi film Elysium. Here's another sci-fi themed mod I've been developing, which is mostly ready for public playtesting.
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